OpenGL Gamepad Drawing Example
[Wavepacket Gamepad OpenGL Examples]

This program (drawType) gives an example of how to use the vector graphics elements provided by the core gamepad libraries to render gamepads in OpenGL. More...

Collaboration diagram for OpenGL Gamepad Drawing Example:

This program (drawType) gives an example of how to use the vector graphics elements provided by the core gamepad libraries to render gamepads in OpenGL.

Example usage:

        % cd ~/svn/gamepad-opengl/out/bin
        % ./drawType ~/svn/gamepad/data/ "playstation-3"

That usage assumes that you've got an svn directory in your home directory that contains both projects (gamepad and gamepad-opengl), and the drawType program uses the gamepad data directory from your local version of the gamepad repository.

That example would draw a Playstation 3 controller (it has the "playstation-3" logical name).

See the wavepacket-lib project in sourceforge for more information on vector graphics (vgfx library). The OpenGL vgfx drawer is contained in the wave-glut project in sourceforge.