00001 /* 00002 * drawType.h 00003 * 00004 * Bogus header file for Doxygen documentation. 00005 * 00006 * DON'T USE THIS FILE! 00007 */ 00008 00009 /// \ingroup gamepad_opengl 00010 /// \defgroup gamepad_opengl_drawType OpenGL Gamepad Drawing Example 00011 /// 00012 /// This program (drawType) gives an example of how to use the vector 00013 /// graphics elements provided by the core gamepad libraries to render 00014 /// gamepads in OpenGL. 00015 /// 00016 /// Example usage: 00017 /// \code 00018 /// % cd ~/svn/gamepad-opengl/out/bin 00019 /// % ./drawType ~/svn/gamepad/data/ "playstation-3" 00020 /// \endcode 00021 /// That usage assumes that you've got an \b svn directory in your 00022 /// home directory that contains both projects (gamepad and 00023 /// gamepad-opengl), and the drawType program uses the gamepad data 00024 /// directory from your local version of the gamepad repository. 00025 /// 00026 /// That example would draw a Playstation 3 controller (it has the 00027 /// "playstation-3" logical name). 00028 /// 00029 /// See the wavepacket-lib project in sourceforge for more information 00030 /// on vector graphics (vgfx library). The OpenGL vgfx drawer is 00031 /// contained in the wave-glut project in sourceforge. 00032 ///