drawType.h

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00001 /*
00002  * drawType.h
00003  *
00004  * Bogus header file for Doxygen documentation.
00005  *
00006  * DON'T USE THIS FILE!
00007  */
00008 
00009 /// \ingroup gamepad_opengl
00010 /// \defgroup gamepad_opengl_drawType OpenGL Gamepad Drawing Example
00011 ///
00012 /// This program (drawType) gives an example of how to use the vector
00013 /// graphics elements provided by the core gamepad libraries to render
00014 /// gamepads in OpenGL.
00015 ///
00016 /// Example usage:
00017 /// \code
00018 ///     % cd ~/svn/gamepad-opengl/out/bin
00019 ///     % ./drawType ~/svn/gamepad/data/ "playstation-3"
00020 /// \endcode
00021 /// That usage assumes that you've got an \b svn directory in your
00022 /// home directory that contains both projects (gamepad and
00023 /// gamepad-opengl), and the drawType program uses the gamepad data
00024 /// directory from your local version of the gamepad repository.
00025 ///
00026 /// That example would draw a Playstation 3 controller (it has the
00027 /// "playstation-3" logical name).
00028 ///
00029 /// See the wavepacket-lib project in sourceforge for more information
00030 /// on vector graphics (vgfx library).  The OpenGL vgfx drawer is
00031 /// contained in the wave-glut project in sourceforge.
00032 ///